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Designing Your Life by Bill Burnett & Dave Evans | Book Summary

INTRODUCTION


Who is this book for?


Designing Your Life is a book for people

who want to claim control of their life, 

instead of living in somebody else’s. 

It’s a book for those who seek ways to 

live a more fulfilling life and squeeze 

lessons out of their daily grind. Above 

all, it’s a book for those who feel lost 

and can’t find a direction in their lives.


About the authors


Bill Burnett is the Executive Director 

of the Design Program at Stanford. 

He has worked professionally on a 

wide variety of projects ranging 

from award-winning. Apple 

PowerBooks to the original Star Wars 

action figures. Dave Evans is a Lecturer 

at the Product Design Program at 

Stanford, a Management Consultant, 

and co founder of Electronic Arts, having 

previously worked in the Product 

Marketing team of Apple.


In this summary


This book is packed with actionable 

exercises on how to design, calibrate, 

and reinvent your life. From debunking 

dysfunctional beliefs we all have to 

help you assess where you are in life, 

and from getting you unstuck to reframing 

our common failures into valuable lessons, 

I’m sure you’ll find this book’s lessons 

addictive. Let’s get started!




BOOK SUMMARY


1. THE APPROACH


Dysfunctional Beliefs


We all have dysfunctional beliefs in 

our lives. According to the authors, 

dysfunctional beliefs are “the myths 

that prevent so many people from 

designing the life they want.” 

Examples of dysfunctional beliefs & 

how they can be reframed:


1. Dysfunctional Belief: Your degree 

determines your career.  

Reframe: Three-quarters of all college 

grads don’t end up working in a career

related to their majors.


2. Dysfunctional Belief: If you are 

successful, you will be happy.  

Reframe: True happiness comes from 

designing a life that works for you.


3. Dysfunctional Belief: It’s too late. 

Reframe: It’s never too late to design 

a life you love.


The goal of this book is to help you 

reframe and overcome these 

dysfunctional beliefs, and live a 

well-designed life.


A Well-Designed Life


The authors’ definition of a well-designed 

life is:

“A life that is generative - it is constantly 

creative, productive, changing, evolving, 

and there is always the possibility of 

surprise.”


A not-so-well-designed life can lead to 

misery. Research shows that, for most 

people, passion comes after they try 

something, discover they like it, and 

develop mastery -not before.


“Passion is the result of a good life 

design, not the cause.”


This book will use design thinking to 

get you unstuck, have lots of ideas and 

lots of options. It will help you reframe 

problems, build prototypes of your life, 

and test them out, so you can design 

your own best life. You will become a 

life designer: building your way forward, 

not thinking about it.


2. GETTING STARTED


Let’s be honest: we’ve all got problems. 

Most people spend years or their whole 

life working on the wrong problems. 

No wonder why they end up living 

unhappy lives. Life design starts by 

understanding where you are - the 

right problems you need to solve. 

But first, let’s identify the wrong 

problems to focus on.


Gravity Problems


- “I’ve been out of work for 5 years. It’s 

going to be much harder for me to get 

a job and that’s not fair.” 

(employment problem)


- “I want to go back to school and 

become a doctor, but it will take me 

at least 10 years, and I don’t want to 

invest that much time right

now.” (education problem)


- “I’m a poet, but the market has 

changed and it’s difficult to make a 

living nowadays.” (market problem)

These are not real problems - 

it’s the reality. They are the facts of life. 


They are called gravity problems, 

because, like gravity, they cannot 

be “solved”. People like “fighting the 

City Hall”: the laws of the market, the 

laws of nature, how the world thinks.

“If it’s not actionable, it’s not a problem.”


Acceptance is the only response to a 

gravity problem. Start where you are, 

not where you wish you were or where 

the world should be. Only then you’ll be 

free to reframe the situation into an 

actionable problem and design a way 

to live your life - and even

fight the City Hall!


How To Find Where You Are

 

Dysfunctional Belief: I should already 

know where I’m going.  

Reframe: You can’t know where you are 

going until you know where you are. 


The following assessment will help you 

do exactly that.


Work, Play, Love, Health 

Dashboard


1. Your Health Gauge. Healthy means 

being well in your body, mind, and spirit. 

Health is at the base of our diagram 

because, when you’re not healthy, 

nothing else in your life works very well. 

All the other areas are built on top of it.


2. Your Work Gauge. Assess your work 

life as a whole. Forms of “work” will 

include your 9-to-5 job, maybe a second 

job, any consulting or advising, regular 

volunteering work, raising children, 

taking care of aging parents, housework,

 and so on.


3. Your Play Gauge. “Play” is any 

activity that brings joy, done for the 

pure for the sake of doing. It can include 

organized activity or productive 

endeavors, but only if they are done for 

fun and not merit. “All lives need some 

play,” highlights the authors.


4. Your Love Gauge. “It is as critical to 

feel loved by others as it is to love. 

”First comes our family and primary 

relationship, children typically come 

next, and then it’s friends, pets, 

community, or anything else that brings 

affection in our lives.


Conclusion


Life design is a non-stop process - we 

are only done designing our lives when 

we die. Ask yourself:


- Are you happy right now with where 

you are in these 4 areas?

- Are there problems in any of the 

areas that need action?

- Are there any gravity problems you

  are stuck with?


This assessment will help you discover 

where you are, control what you can, 

and get unstuck. After all:


“Designing something changes the 

future that is possible.”



3. WORKVIEW & 

LIFEVIEW


- Why am I here?

- Why does it matter?

- What’s the point of it all?


We spend countless hours obsessing 

to figure out life, forgetting to live life. 

Because there are many powerful 

models for how life is supposed to be 

lived, we all run the risk of accidentally 

living someone else’s life. To build your 

own compass, you need to discover how 

your ideas about work and life align.


Workview Reflection


Write a short reflection about your 

Workview - don’t do it in your head 

Try to shoot for 250 words in about 

30 minutes. A Workview may address 

such questions as:


- Why do we work?

- What does work mean?

- What defines good or worthwhile work?

- What’s the relationship between 

work and money?

- How does work relate to the individual 

and society?

- What do experience, growth, and 

fulfillment have to do with it?


Lifeview Reflection


In a similar writing fashion, your 

Lifeview includes your ideas about 

the world and how it works. Address 

questions such as:

 

- Why are we here?

- What is good, and what is evil?

- What is the meaning or purpose of 

life?

- Where do family, country, and society 

fit in?

- Is there a higher power and how does 

it impact my life?

- What is the role of joy, sorrow, justice, 

injustice, love, peace in life?


Coherency


Our goal for a well-designed life is 

rather simple:

coherency. A coherent life is lived in 

such a way that these three things 

all line up together:


- Who you are

- What you believe

- What you do


By having your Workview and your 

Lifeview in harmony with each other, 

you increase your own clarity and 

ability to live a consciously meaningful 

life.


Write down your thoughts on the

 following questions:


1. Where do your views on work and

 life clash?

2. Where do they complement one 

another?

3. Does one drive the other? How?


Conclusion


Ultimately, Workview and Lifeview 

coherency give you your True North. 

They create your compass. When you 

feel off course, you can assess where 

you are in relation to your True North. 

In a major change or once a year, do 

a compass calibration.


Dysfunctional Belief: I should know 

where I’m going. 

Reframe: I won’t always know where 

I’m going - but I can always know 

whether I’m going in the right direction.



4. Wayfinding


There’s no single destination in life.

“Wayfinding is the ancient art of figuring 

out where you are going when you don’t 

actually know your destination.”


For wayfinding, you need a compass and 

a direction - but not a map. To find the 

direction, you can pay attention to the 

clues in front of you.

The first clues are engagement 

and energy.


Engagement


Write down when you’re feeling bored 

or unhappy, and what exactly you have 

been doing. Also write down when you 

are focused and immersed, and your 

exact activity. Logging when you are 

and aren’t engaged will help you pay 

attention to your actions and discover 

what’s working.


Ideally, you’ll find out when you’re in a 

state of flow. Flow is the ultimate state 

of engagement: a state where you’re 

neither bored because the activity is 

too easy nor anxious because it’s too 

hard.

 

People in a state of flow experience:


- Complete involvement in the activity

- A sense of ecstasy or euphoria

- Great inner clarity - knowing just what 

to do and how to do it

- Total calmness and peace

- The feeling as if time were standing still


Flow is what we call ‘adult play’ or, as 

the authors put it,

“being fully immersed and joyful in what 

you’re doing, without being constantly 

distracted by concerns about the 

outcomes.”


Energy


We engage in physical and mental 

activities daily. Some of them sustain 

our energy (or, even better, give you 

more energy), and some drain it. By 

tracking those energy flows, you can 

start redesigning your activities to 

maximize your vitality and fun.


Ideally, you’ll be living a life where 

“work” and “joy” go together.

Dysfunctional Belief: Work is not 

supposed to be enjoyable; that’s why 

they call it work. 

Reframe: Enjoyment is a guide to 

finding the right work for you.


Activity Log


A day is made up of many moments, 

some of which are great, some of 

which suck -most of them lie 

somewhere in between. Drill down into 

the particulars and “catch yourself in 

the act of having a good time.”


List your primary ‘work’ activities and 

record how engaged & energized you 

were by those activities. Log daily for 

3 weeks to get enough information.


Reflections


This is where you learn by looking 

over your Activity Log and noticing 

trends, insights, surprises. 

Do this once a week to see the big 

picture.


The best way to deal with the energy-

negative activities is to:


1. Surround them with more 

engaging activities

2. Give yourself small rewards when 

you complete them

3. Make sure that you are well-rested 

and have energy reserves


Zooming in


For more specific insights extracted 

from your daily activities, zoom in by 

using the


AEIOU method.


- Activities. What were you actually 

doing? Did you have a specific role 

to play (team leader) or were you 

just a participant (at the meeting)?


- Environments. Where were you 

when you were involved in the activity?

What kind of a place was it, and how 

did it make you feel?


- Interactions. Were you interacting 

with people or machines? Was it a new 

kind of interaction or a familiar one? 

Was it formal or informal?


- Objects. Were you interacting with 

objects or devices? What were the 

objects that created or supported 

your feeling engaged?


- Users. Who else was there, and 

what role did they play in making it 

either a positive or a negative 

experience?”




5. GETTING UNSTUCK


Dysfunctional Belief: I’m stuck.

Reframe: I’m never stuck because 

I can always generate a lot of ideas.


Dysfunctional Belief: I have to find 

the one right idea. 

Reframe: I need a lot of ideas so that 

I can explore any number of possibilities 

for my future. Many people feel stuck 

trying to make their first idea work, but 

designers know that you choose better 

when you choose from lots of options. 

Believing there’s only one idea out there 

leads to pressure and indecision. Here’s 

how to generate a lot of ideas

and get unstuck.


Ideation


Ideation means “coming up with lots of 

ideas, wild ideas, crazy ideas.” More 

ideas unveil better ideas, and better 

ideas lead to a better design. 

 

More ideas also equal new insights. 

Let your wild ideas all out by deferring 

judgment and silencing the inner critic. 


The number one enemy of creativity is 

judgment. 

The crazy ideas may not be the ones 

we pick, but they unlock new and 

innovative possibilities.

And remember: do not fall in love with 

your first idea. Our first solutions are 

often average, obvious, and not very 

creative.



Mind Mapping


The mind-mapping process has three 

steps:


1. Picking a topic

2. Making the mind map

3. Making secondary connections and 

creating concepts


“Mind Mapping works by using simple 

free association of words, one after 

another, to open up the idea space 

and come up with new solutions.”


The visual nature of the method 

bypasses your inner logical/verbal 

censor and allows ideas and their 

connections to be captured 

automatically.


To mindmap:


1. Take the original idea and write 

it in the center.


2. Write down 5-6 things related to 

that idea. Write down the first 

words that come to mind!


3. Repeat this process with the words 

in the second ring. Free-associate 

3-4 new words related to them. The 

words that come up here do not need 

to be associated with the original idea 

in the center.


4. Repeat until you have at least 

3-4 rings of word associations.

This whole process might take 3-5 

minutes. Give yourself a time limit 

and do this fast to bypass your inner 

censor.


Finally, highlight words or groups of 

words that look interesting and mash 

them together into new concepts.


Do You Have An Anchor 

Problem?


There are certain problems that hold us 

in one place and prevent motion, like a  

physical anchor. Probably your real 

problem is not finding $15M to fund 

your startup. 


Your real question is how to make a 

lasting impact in the world and provide 

solutions to real problems today.


Yet, many entrepreneurs fail to provide 

value with their startup, because they 

focus too immensely on the funding 

problem - an anchor problem.


When stuck with an anchor problem, 

reframe the challenge by ideating and 

mind-mapping, and try a series of small, 

safe experiments (prototypes) of the 

new approach.


Conclusion


The point of this exercise is to get you 

unstuck, help you ideate without 

judgment and successfully move you 

from problem-solving (what do I do next?) 

into design thinking (what can I imagine?).



6. DESIGN YOUR LIVES


“Each of us is many. This life you are 

living is one of many lives you will live.”


The authors have found that people 

(regardless of their age, education, 

or career path) are wrong thinking 

they just need to come up with one 

right plan for their life.

This adds a terrific amount of pressure 

and limits the possibilities.


Dysfunctional Belief: I need to figure 

out my best possible life, make a plan, 

and then execute it. 

Reframe: There are multiple great 

lives (and plans) within me, and I 

get to choose which one to build 

my way forward to next.


Instead, think of 3 different life 

plans, called Odyssey Plans:


1. That Thing You Do. Our first 

plan is centered on what we’ve 

already got going on - our 

current life expanded forward or 

the immediate plan We've started 

putting it together as a priority.


2. That Thing You’d Do If Thing 

One Were Suddenly Gone. 

If your life plan 1 was suddenly 

over, became irrelevant, or no 

longer an option, what

Would you do it? You can’t make 

a living. Most people really force 

their imagination to come up with 

a new life scenario.


3. The Thing You’d Do or The Life 

You’d Live If Money or Image Were 

No Barrier. If you knew you could 

make a decent living at it and you 

knew no one would laugh at you or 

think less of you for doing it, what 

would you do? Imagine this third 

alternative life scenario.


Odyssey Planning 101


Time to create 3 alternative life plans 

for the next 5 years of your life. 


Each one must include:


1. A visual/graphical timeline. Include 

personal and non-career events as 

well (marriage, working out, learning 

skills, you name it).

A six-word headline describing the 

essence of this alternative life.


3. Questions that this alternative is 

asking - preferably 2-3. These are 

assumptions that you can later test.


4. A dashboard to measure:

a. Resources (Do you have the 

objective resources - time, money, 

skill, contacts - to pull off your plan?)

b. Likability (Are you hot or cold or 

warm about your plan?)

c. Confidence (Are you feeling full of 

confidence, or pretty uncertain

about pulling this off?)

d. Coherence (Does the plan make 

sense within itself? And is it consistent 

with you, your Workview, and 

your Lifeview?)


5. Optional attributes:

    a. Geography - where will you live?

    b. What experience/learning will 

you gain?

    c. What particular role, industry, or 

company do you see yourself 


Conclusion


Odyssey Plans help us remember 

dreams we may have forgotten. 

“That twelve-year-old astronaut you 

once were is still there”, say the authors.

It’s not about finding answers, but 

exploring the questions, and being 

curious about the possibilities.

“Remember, there are multiple great 

lives within you. You are legion.”


7. PROTOTYPING


Dysfunctional Belief: 

If I comprehensively research the 

best data for all aspects of my plan, 

I’ll be fine. 


Reframe: I should build prototypes 

to explore questions about my

alternatives. To solve a typical 

problem, you start with what you 

know about the problem so that you 

can understand the causes and effects. 


To design your life, the traditional 

cause-and-effect thinking won’t work. 

This is where prototyping comes in. 

Prototyping an isolated future path 

that we’d like to try out is all about:


- Asking great questions

- Discovering hidden biases and 

assumptions

- Failing rapidly

- Building empathy and understanding

- Working collaboratively with others


It’s not a thought experiment; it involves 

a physical experience in the real world. 

It helps you visualize alternative life 

paths as if you are already living them.


“You wouldn’t buy a car without a test 

drive, would you? But we do this all the 

time with jobs and life changes. It’s 

crazy when you think about it,”


Let’s find out the two ways of 

prototyping.


Prototype Conversations


“The simplest and easiest form of 

prototyping is a conversation.”

Prototype conversations’ simply means 

talking to someone who is living what 

you’re contemplating and getting to hear 

how they got to be doing it and what it’s 

really like to do what they do. You want 

to mine things such as:


- What they love and hate about his job

- What do their days look like

- How they got there (career path)

- Whether you can imagine yourself 

doing that job for months and years


Be careful: it’s not a job interview. 

You must be actively listening, not 

answering questions or talking about 

yourself.


Prototype Experiences


Prototype experiences allow us to 

learn through a direct encounter with 

a possible future version of us. This 

experiential version could involve:


- Spending a day shadowing a 

professional you’d like to be

- A one-week unpaid exploratory 

project that you create

- A three-month internship


Coming up with hands-on prototype 

experiences is an even bigger 

challenge, but It's well worth the effort.


Brainstorming Prototype 

Experiences


Brainstorming is a method of 

generating lots of creative and 

out-of-the-box ideas that relies on

two rules:


1. Generating a large number of ideas 

without concern for quality.


2. Deferring judgment so that 

participants would not censor ideas.

The most common form is group 

brainstorming with 4-6 people, who 

get together, frame a good question, 

and spend 20-60 mins generating as 

many ideas/solutions as possible that 

can be prototyped and tried in the 

real world.


8. DESIGNING YOUR 

DREAM JOB


Dysfunctional Belief: You should focus 

on your need to find a job.

Reframe: You should focus on the 

hiring manager’s need to find the right

person.


Dysfunctional Belief: My dream job 

is out there waiting. 

Reframe: You design your dream job 

through a process of actively seeking 

and co-creating it.


Large companies typically post their 

most interesting jobs internally only, 

invisible to most job seekers. The 

great jobs are hidden from the Internet. 

The hidden job market is an insider’s 

game. 


It’s almost impossible to get inside it 

as a job seeker, but it’s possible to get 

your foot in the door as someone just 

looking for the story (not the job). That’s 

the prototype conversations we 

discussed earlier.


When the prototype conversation results 

in an offer, usually they initiate it - you 

don’t have to. If they don’t start it for you, 

you can ask one question that will make 

them start thinking critically about you as 

a candidate.


“The more I learn about your company 

and the more people I meet here, the 

more fascinating it becomes. I wonder, 

what steps would be involved in exploring 

how someone like me might become a 

part of this organization?”


How do you, then, get to have a 

prototype conversation?

The most common way for people to be

 introduced across professional networks 

is by referrals from personal networks. 

Research your network and ask for 

introductions. Also, use the Internet not to 

get online job listings, but to find and

reach out to the people whose stories 

you want to hear.


Dysfunctional Belief: Networking is 

just hustling people - it’s slimy.  

Reframe: Networking is just asking 

for directions.


Finally, switch your goal from getting 

one job (and faking enthusiasm to 

convince the people in charge that you 

and the job description are the perfect 

fit to getting as  many job offers as 

possible (and being more authentic, 

energetic, and playful while

exploring your next opportunities).


Dysfunctional Belief: I am looking 

for a job. 

Reframe: I am pursuing a number 

of offers.


Ironically, this will make you more 

likely to get the offer, because, as 

the author’s stress:


“People don’t hire résumés; they hire 

people. People they like. People who 

are interesting and authentic.”




9. CHOOSING 

HAPPINESS


“The secret to happiness in life design 

isn’t making the right choice; it’s 

learning to choose well.”


All of your hard work can be undone 

by poor choosing - not by making the 

wrong choice, as by thinking wrongly 

about your choosing.


Dysfunctional Belief: To be happy, 

I have to make the right choice.  

Reframe: There is no right choice

—only good choosing.

In life design, the choosing process 

has four steps.


1. Gather & Create Options. Collecting 

data about yourself and the world, 

mind mapping options, and prototyping 

experiences are the best ways, to begin 

with, life design.


2. Narrow Down The List. Our modern 

culture almost idolizes options for their 

own sake. (“Get lots of options! Keep 

your options open! Don’t get locked in!”) 

However, most of us are suffering from 

analysis paralysis with too many options. 

So what do you do? Get rid of some. 

How? Just cross your non-top 

alternatives off your list.


3. Choose Discerningly. Discernment 

is decision-making that employs 

more than one way of knowing. 

Except for information & knowledge, 

our own wisdom is also made 

available to us emotionally (as feelings)

and intestinally (as a bodily, 

gut response). 


Therefore, in order to make a good 

decision, we also need to assess the 

options with our feelings and gut 

reactions.


4. Agonise Let Go & Move On. You 

can’t make “the best choice”, because 

you can’t know what that best choice 

was until all the consequences have 

played out. This inability to know 

whether or not we did the right thing 

causes agonizing.


In life design, the key to being happy 

with your choices is to let go, fully 

embrace your decision, and move on. 

It really is that simple.


Dysfunctional Belief: Happiness is 

having it all. 

Reframe: Happiness is letting go of 

what you don’t need.




10. FAILURE IMMUNITY


Who doesn’t want to be immune to 

failure? Unfortunately, it’s impossible 

to never fail. But it is possible to be 

immune from failure. By being clear 

about the learning value of a failure 

during life design, the associated pain 

gradually disappears. After

All, life is a process, not an outcome.


“Once you become a life-designing 

person, living in the ongoing creative 

process of life design, you can’t fail; 

you can only make progress and learn 

from the different kinds of experiences 

that failure and success both have to 

offer.”


Dysfunctional Belief: We judge our life 

by the outcome. 

Reframe: Life is a process, 

not an outcome.


Dysfunctional Belief: Life is a finite 

game, with winners and losers.

Reframe: Life is an infinite game,

 with no winners or losers.


Failure is just the raw material for 

success. We all screw up; the smart 

thing to do next is to reframe the failure, 

change our perspective, and see how a 

failure turns out to be the best thing that 

ever happened.


Failure Reframe Exercise


1. Log your failures. Just write down 

when you’ve messed up. Looking back 

over the last week, the last month, the 

last year, or make it your All-Time 

Failure Hits List.


2. Categorise your failures. Screw-

ups are simple mistakes that you 

normally get right. You normally do 

these things right, so you don’t really 

need to learn anything from this. The 

best response here is to acknowledge 

you screwed up, apologize as needed, 

and move on.


Weaknesses are the mistakes that you 

make over and over. You know the source 

of these failures well. You’ve probably

worked at correcting them already, but 

they keep happening. Keep trying to

improve.


Some failures, however, are just a 

part of your makeup, and your best 

strategy is acceptance and avoidance 

of the situations that prompt them, 

instead of improvement.


Growth opportunities are failures that 

don’t have to happen the next time. 

The cause of these failures is 

identifiable, and a fix is available. 

Let’s direct our attention here 

because they are high-return 

opportunities to grow.


3. Identify growth insights. 


Ask yourself:

- What went wrong?

- What could be done differently 

next time?

- What is there to learn here?

- Which failure offers the best 

opportunity for growth?


Jot the answers down and put them 

to work. That’s it - a simple reframe.


Conclusion


Failure immunity means knowing that 

a prototype that did not work still 

leaves you with valuable information. 

When obstacles happen, life design 

helps you incorporate these insights 

into a new, better version of you, 

personally and professionally.




11. BUILDING A TEAM


Co-creation is a key reason why 

design thinking works. Your life 

design isn’t in you; it’s in the world, 

where you will co-create it with others.


“If you find yourself standing alone in 

front of the mirror trying to solve or 

figure out your life, waiting to make 

a move until you are clear about the 

correct answers, you’re going to be 

waiting a long time. Look away from 

the mirror, and look at the people 

around you.”


A few particularly important people 

will become your core collaborators 

and play a crucial and ongoing part 

in your life design, but everyone 

matters.


Dysfunctional Belief: It’s my life, 

I have to design it myself.  

Reframe: You live and design your 

life in collaboration with others.


- Supporters. Supporters are those 

go-to people you can count on to care 

about your life - people close enough 

to you that their encouragement helps 

keep you going and their feedback is 

of real use.


- Players. Players are active participants 

in your life design projects. They are the 

people you do things with, your 

co-workers in the classic sense.


- Intimates. Intimates include your

 immediate and close extended family 

members and closest friends. These 

are the people most directly affected 

by your life design, and they are the 

most influential people in it, so don’t 

leave them out.


- Mentors. Mentors spend most of 

their time listening, then help you 

reframe your situation to allow you 

to have new ideas and come up with 

the answers. A good mentor will resist 

telling you what to do, or will at least be 

explicitly cautious about the risks of 

over-influencing you.


- Community. A community is a group 

of people that has a kindred

purpose meets regularly, has a shared 

ground, and people know each other by 

name & face. 


“The goal of a community mainly 

supports, but also social interactions 

and fun.”


CONCLUSION


Key takeaways


- A well-designed life is experiences, 

adventures, achievements and

satisfactions, as well as failures that 

taught you important lessons and 

hardships that made you stronger 

and helped you know yourself better.


- 5 mindsets for life design are: curiosity,

 bias to action, reframing problems, 

awareness of the process, and radical 

collaboration.


- You never finish designing your life 

- life is a joyous and never-ending 

design project of building your way 

forward.

 

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Thank you for reading


 Rishabh

 

 Credits

 

Book by Bill Burnett

and Dave Evans 

Summary by summary Pedia

Made and presented by Rishabh Kaushal

 

 

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